Resources:

  • Island : health as everywhere all at once
  • The Seed: a path towards response
  • Dunbar Tech:
    • Community-based technology
    • Carrots:
      • Exit
      • Interoperable
        • Consolidated / unified
          • Context-rich, embedded, situated, embodied
            • Embodied UIs
              • Scent
              • Touch / haptics
              • Light
          • Data consolidation begets useful Personal AI
          • Data consolidation begets useful Communal AI
        • Composability / configurability
        • Legibility in depth
          • Social observability, rules, enforcement
          • Health
          • Education
      • Simplified stack
      • Trusted
        • Community as a trusted container
        • Community as a forcing function for working things out
        • Community as an infinite game
      • Full development feedback loop at home
      • Leverage and controlling the means of distribution
        • If you use someone else’s distribution for your content, they have all the leverage
        • if you allow someone else to train on your data, they now can offer similar functional value
    • Programmatic Democracy at Home : localfirst legibility as a participatory democracy forcing function
      • Bottom-up programmable law with social enforcement
  • In a world of rich data and programmable cryptography information asymmetry problems become solvable:
    • Emergent properties of transparency:
    • Conspirio: non-fungible connection as a solveable information asymmetry problem
      • explosion of dimensions of legibility converges on nuance
      • de-commodification as a consequence, differentiation as a way of breaking the race-to-the-bottom
      • non-fungible connection in time as serendipity
    • Undermine the Prisoner’s Dilemma by creating safe channels to communication
      • Stop the race-to-the-bottom / Moloch:
        • Signal collaboration instead of competition
        • Signal rapprochment
      • Get back into the infinite game
    • Converting finite games to infinite games
    • Supply lock-in problems
      • Debt cancellation
      • Room swaps
      • Relationship break ups
    • Spontaneous coordination > directed coordination
      • Guerrilla Play
        • Injecting playful, subversive chaos into situations, destabilize top-down coersion
  • The Holonic Home : exit at home, graph vs tree,
  • World as Lover World as Self : co-arising interdependence and the ecological self